Method GetExistingSystemManaged
GetExistingSystemManaged<T>()
Return an existing instance of a system of type T
in this World.
Declaration
public T GetExistingSystemManaged<T>() where T : ComponentSystemBase
Returns
Type | Description |
---|---|
T | The existing instance of system type |
Type Parameters
Name | Description |
---|---|
T | The system type |
Remarks
Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using GetExistingSystem(Type) is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
- encourages coupling of data and functionality
- couples data to the system type with no direct path to decouple
- does not provide lifetime or thread safety guarantees for data access
- does not provide lifetime or thread safety guarantees for system access through the returned managed reference
GetExistingSystemManaged(Type)
Return an existing instance of a system of type type
in this World. Prefer the version
that takes a SystemTypeIndex where possible to avoid unnecessary reflection.
Declaration
public ComponentSystemBase GetExistingSystemManaged(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | The system type |
Returns
Type | Description |
---|---|
ComponentSystemBase | The existing instance of system type |
Remarks
Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using GetExistingSystem(Type) is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
- encourages coupling of data and functionality
- couples data to the system type with no direct path to decouple
- does not provide lifetime or thread safety guarantees for data access
- does not provide lifetime or thread safety guarantees for system access through the returned managed reference
GetExistingSystemManaged(SystemTypeIndex)
Return an existing instance of a system of type type
in this World. This avoids
unnecessary reflection.
Declaration
public ComponentSystemBase GetExistingSystemManaged(SystemTypeIndex type)
Parameters
Type | Name | Description |
---|---|---|
SystemTypeIndex | type | The system type |
Returns
Type | Description |
---|---|
ComponentSystemBase | The existing instance of system type |
Remarks
Note: This system reference is not guaranteed to be safe to use. If the system or world is destroyed then the OnDestroy and cleanup functionality will have been called for this system.
If possible, using GetExistingSystem(Type) is preferred, and instead of public member data, component data is recommended for system level data that needs to be shared between systems or externally to them. This defines a data protocol for the system which is separated from the system functionality.
Private member data which is only used internally to the system is recommended.
Keep in mind using a managed reference for systems
- encourages coupling of data and functionality
- couples data to the system type with no direct path to decouple
- does not provide lifetime or thread safety guarantees for data access
- does not provide lifetime or thread safety guarantees for system access through the returned managed reference