Method CreateSystem
CreateSystem<T>()
Create and return a handle to an instance of a system of type T
in this World.
Declaration
public SystemHandle CreateSystem<T>() where T : ComponentSystemBase, new()
Returns
Type | Description |
---|---|
SystemHandle | A handle to the new instance of system type |
Type Parameters
Name | Description |
---|---|
T | The system type |
Remarks
This can result in multiple instances of the same system in a single World, which is generally undesirable.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
CreateSystem(Type)
Create and return a handle to an instance of a system of type type
in this World.
Declaration
public SystemHandle CreateSystem(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | The system type |
Returns
Type | Description |
---|---|
SystemHandle | A handle to the new instance of system type |
Remarks
This can result in multiple instances of the same system in a single World, which is generally undesirable.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
CreateSystem(SystemTypeIndex)
Create and return a handle to an instance of a system of with system type index typeIndex
in this World.
Declaration
public SystemHandle CreateSystem(SystemTypeIndex typeIndex)
Parameters
Type | Name | Description |
---|---|---|
SystemTypeIndex | typeIndex | The system type index |
Returns
Type | Description |
---|---|
SystemHandle | A handle to the new instance of system type with system type index |
Remarks
This can result in multiple instances of the same system in a single World, which is generally undesirable.
Important: This method creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.