Struct Scratchpad
A scratch pad that contains multiple scratch pad allocators. User can can get a scratch pad allocator from the pad corresponding to its thread index. It automatically invalidates all allocations made from it, when "rewound" by the user.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[BurstCompile]
[GenerateTestsForBurstCompatibility]
public struct Scratchpad
Constructors
Name | Description |
---|---|
Scratchpad(int, int, bool, int) | Create a Scratchpad. |
Methods
Name | Description |
---|---|
Dispose() | Dispose the Scratchpad. This must be called to unregister and free the ScratchpadAllocators this Scratchpad contains. |
GetScratchpadAllocator() | Retrieve the ScratchpadAllocator from the Scratchpad with index corresponding to the running thread index. |
GetScratchpadAllocator(int) | Retrieve the ScratchpadAllocator from the Scratchpad with index corresponding to the running thread index. |
Initialize(int, int, bool, int) | Initialize a Scratchpad. |
Rewind() | Rewind the Scratchpad; rewinds all ScratchpadAllocator invalidate all allocations made from it, and potentially also free memory blocks it has allocated from the system. |