Struct PackedComponentDataChange
Represents a packed component data change within a EntityChangeSet
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct PackedComponentDataChange
Fields
Name | Description |
---|---|
Component | The entity and component this change is targeted. |
Enabled | If this component has a enable bit change. -1 = no change, 0 = false, 1 = true |
Offset | The start offset for this data change. |
Size | The size of this data change. This is be the size in ComponentData for this entry. |