Class MayOnlyLiveInBlobStorageAttribute
Use this attribute if you have structs that use offset pointers that are only valid when they live inside the blob storage. It will turn ensure a compiler error is generated for every time a reference to the struct is copied, or a field is read from a reference to the struct this attribute is applied on.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public class MayOnlyLiveInBlobStorageAttribute : Attribute