Struct ManagedComponentAccessor<T>
Interface to a chunk's array of component values for managed component type T
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct ManagedComponentAccessor<T> where T : class
Type Parameters
Name | Description |
---|---|
T | The target component type |
Properties
Name | Description |
---|---|
this[int] | Access an element by index |
Length | The number of elements in this accessor |
Methods
Name | Description |
---|---|
ToString() | Returns the formatted string "ManagedComponentAccessor[type_name_here]". |