Struct EntityReferenceChange
Represents an entity reference that was changed within a EntityChangeSet
This structure references the entity by it's unique EntityGuid.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public struct EntityReferenceChange
Remarks
Multiple patches could exist for the same component with different offsets.
Fields
Name | Description |
---|---|
Component | The entity and component this patched is targeted at. |
Offset | The field offset for the Entity field. |
Value | The entity that the field should reference. Identified by the unique EntityGuid. |