Method SetComponentObject
SetComponentObject(EntityQuery, object)
Records a command to set a hybrid component value for all entities matching a query.
Declaration
public void SetComponentObject(EntityQuery entityQuery, object componentData)
Parameters
Type | Name | Description |
---|---|---|
EntityQuery | entityQuery | The query specifying which entities to set the component value for. |
object | componentData | The component object to set. |
Remarks
The set of entities matching the query is 'captured' in the method call, and the recorded command stores an array of all these entities.
At playback, this command throws an error if one of these entities is destroyed before playback,
if any entity has the <xref href="Unity.Entities.Prefab" data-throw-if-not-resolved="false"></xref> tag, or if any entity does not have the component type at playback.
Playback Entities which already have the component type will have the component set to the value.
Exceptions
Type | Condition |
---|---|
InvalidOperationException | Thrown in playback if one or more of the entities does not have the component type or has been destroyed. (With safety checks disabled, playback will perform invalid and unsafe memory access.). |
NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |
InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |
ArgumentNullException | Throws if componentData is null. |