Struct EntitiesJournaling.WorldView
World view into journal buffer.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct EntitiesJournaling.WorldView
Properties
Name | Description |
---|---|
Name | The world name. |
Reference | A reference to the world that matches the sequence number, if it still exists. |
SequenceNumber | The world sequence number. |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(WorldView) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Returns the hash code for this instance. |
ToString() | Returns the fully qualified type name of this instance. |
Operators
Name | Description |
---|---|
operator ==(WorldView, WorldView) | |
operator !=(WorldView, WorldView) |