Class EntitiesJournaling.Records
Non-blocking utility methods to retrieve records.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
public static class EntitiesJournaling.Records
Properties
Name | Description |
---|---|
All | Get all records currently in buffer. |
Methods
Name | Description |
---|---|
Range(int, int) | Get a number records starting from index. |
WithComponentType(string) | Get all records matching a component type name. |
WithComponentType(ComponentType) | Get all records matching a component type. |
WithComponentType(TypeIndex) | Get all records matching a component type index. |
WithEntity(int) | Get all records matching an entity index. |
WithEntity(int, int) | Get all records matching an entity index and version. |
WithEntity(string) | Get all records matching an existing entity name. |
WithEntity(Entity) | Get all records matching an entity. |
WithExecutingSystem(string) | Get all records matching an executing system type name. |
WithExecutingSystem(SystemHandle) | Get all records matching an executing system handle untyped. |
WithFrameIndex(int) | Get all records matching a frame index. |
WithOriginSystem(string) | Get all records matching an origin system type name. |
WithOriginSystem(SystemHandle) | Get all records matching an origin system handle untyped. |
WithRecordIndex(ulong) | Get the record matching a record index. |
WithRecordType(RecordType) | Get all records matching a record type. |
WithSystem(string) | Get all records matching a system type name. |
WithSystem(SystemHandle) | Get all records matching a system handle untyped. |
WithWorld(string) | Get all records matching a world name. |
WithWorld(ulong) | Get all records matching a world sequence number. |
WithWorld(World) | Get all records matching an existing world. |