Struct EntitiesJournaling.RecordView
Record view into journal buffer.
Namespace: Unity.Entities
Assembly: solution.dll
Syntax
[GenerateTestsForBurstCompatibility(RequiredUnityDefine = "(UNITY_EDITOR || DEVELOPMENT_BUILD) && !DISABLE_ENTITIES_JOURNALING")]
public readonly struct EntitiesJournaling.RecordView
Properties
Name | Description |
---|---|
ComponentTypes | The record component types view. |
Data | The record payload data. |
DataLength | The record payload data length. |
DataPtr | The record payload data pointer. The content of those bytes depends on the record type. |
Entities | The record entities view. |
ExecutingSystem | The record executing system view. |
FrameIndex | The record frame index. |
Index | The record unique index. |
Null | |
OriginSystem | The record origin system view. In the case of deferred changes, this will tell where the deferred command originated from. Otherwise it will be a default value. |
RecordType | The record type. |
World | The record world view. |
Methods
Name | Description |
---|---|
Equals(object) | Indicates whether this instance and a specified object are equal. |
Equals(RecordView) | Indicates whether the current object is equal to another object of the same type. |
GetHashCode() | Returns the hash code for this instance. |
Operators
Name | Description |
---|---|
operator ==(RecordView, RecordView) | |
operator !=(RecordView, RecordView) |