Method Initialize
Initialize(string, bool)
Initializes the default world or runs ICustomBootstrap if one is available.
Declaration
public static World Initialize(string defaultWorldName, bool editorWorld = false)
Parameters
| Type | Name | Description |
|---|---|---|
| string | defaultWorldName | The name of the world that will be created. Unless there is a custom bootstrap. |
| bool | editorWorld | Editor worlds by default only include systems with [WorldSystemFilter(WorldSystemFilterFlags.Editor)]. If editorWorld is true, ICustomBootstrap will not be used. |
Returns
| Type | Description |
|---|---|
| World | The initialized World object. |