docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method ComputeCachePath

    ComputeCachePath(RemoteContentLocation)

    Computes the local path of the content in the cache.

    Declaration
    public string ComputeCachePath(RemoteContentLocation loc)
    Parameters
    Type Name Description
    RemoteContentLocation loc

    The content location.

    Returns
    Type Description
    string

    The local path of content. This does not imply that the content actually exists in the cache. Use File.Exists or GetDownloadStatus(in RemoteContentLocation) to determine if the content is cached.

    In This Article
    • ComputeCachePath(RemoteContentLocation)
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)