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    Struct SkinMatrix

    Matrix buffer that contains the skinned transformations of bones in relation to the bind pose.

    Implements
    IBufferElementData
    Namespace: Unity.Deformations
    Assembly: solution.dll
    Syntax
    public struct SkinMatrix : IBufferElementData
    Remarks

    This data structure is used for mesh deformations.

    Fields

    Name Description
    Value

    The matrix buffer of the skinned transformations.

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