Enum SceneLoadFlags
Namespace: Unity.Entities
Syntax
[Flags]
public enum SceneLoadFlags
Fields
| Name | Description | 
|---|---|
| BlockOnImport | Wait for the SubScene to be fully converted (only relevant for Editor and LiveLink)  | 
| BlockOnStreamIn | Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system  | 
| DisableAutoLoad | Prevents adding a RequestSceneLoaded to the SubScene section entities when it gets created. If loading a GameObject scene, setting this flag is equivalent to setting activateOnlLoad to false.  | 
| LoadAdditive | Set whether to load additive or not. This only applies to GameObject based scenes, not subscenes.  | 
| LoadAsGOScene | Temporary flag to indicate that the scene is a GameObject based scene. Once addressables are in place, this information will be stored there.  |