Namespace Unity.Entities.Hybrid
Structs
ResourceCatalogData
Container for resource data.
ResourceMetaData
Information for resources to be loaded at runtime.
Enums
ResourceMetaData.Flags
For scenes, if AutoLoad is true, the scene will be loaded when the player starts
ResourceMetaData.Type
Currently Scene types are supported, assetbundles will need to be supported when dependencies are implemented