Struct EntityChanges | Entities | 0.7.0-preview.19
docs.unity3d.com
    Show / Hide Table of Contents

    Struct EntityChanges

    Namespace: Unity.Entities
    Syntax
    public struct EntityChanges : IDisposable

    Constructors

    EntityChanges(EntityChangeSet, EntityChangeSet)

    Declaration
    public EntityChanges(EntityChangeSet forwardChangeSet, EntityChangeSet reverseChangeSet)
    Parameters
    Type Name Description
    EntityChangeSet forwardChangeSet
    EntityChangeSet reverseChangeSet

    Properties

    AnyChanges

    Declaration
    public bool AnyChanges { get; }
    Property Value
    Type Description
    Boolean

    ForwardChangeSet

    Declaration
    public EntityChangeSet ForwardChangeSet { get; }
    Property Value
    Type Description
    EntityChangeSet

    HasForwardChangeSet

    Declaration
    public bool HasForwardChangeSet { get; }
    Property Value
    Type Description
    Boolean

    HasReverseChangeSet

    Declaration
    public bool HasReverseChangeSet { get; }
    Property Value
    Type Description
    Boolean

    ReverseChangeSet

    Declaration
    public EntityChangeSet ReverseChangeSet { get; }
    Property Value
    Type Description
    EntityChangeSet

    Methods

    Dispose()

    Declaration
    public void Dispose()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023