Class ComponentDataProxy<T>
Namespace: Unity.Entities
Syntax
public abstract class ComponentDataProxy<T> : ComponentDataProxyBase, ISerializationCallbackReceiver where T : struct, IComponentData
Type Parameters
| Name | Description | 
|---|---|
| T | 
Properties
Value
Declaration
public T Value { get; set; }
Property Value
| Type | Description | 
|---|---|
| T | 
Methods
ValidateSerializedData(ref T)
Declaration
protected virtual void ValidateSerializedData(ref T serializedData)
Parameters
| Type | Name | Description | 
|---|---|---|
| T | serializedData |