Struct BufferFromEntity<T>
Namespace: Unity.Entities
Syntax
public struct BufferFromEntity<T>
    where T : struct, IBufferElementData
Type Parameters
| Name | Description | 
|---|---|
| T | 
Properties
Item[Entity]
Declaration
public DynamicBuffer<T> this[Entity entity] { get; }
Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | 
Property Value
| Type | Description | 
|---|---|
| DynamicBuffer<T> | 
Methods
Exists(Entity)
Declaration
public bool Exists(Entity entity)
Parameters
| Type | Name | Description | 
|---|---|---|
| Entity | entity | 
Returns
| Type | Description | 
|---|---|
| Boolean |