Struct CompositeRotation
Namespace: Unity.Transforms
Syntax
[Serializable]
[WriteGroup(typeof(LocalToWorld))]
[WriteGroup(typeof(LocalToParent))]
public struct CompositeRotation : IComponentData
Fields
| Name | Description |
|---|---|
| Value |
[Serializable]
[WriteGroup(typeof(LocalToWorld))]
[WriteGroup(typeof(LocalToParent))]
public struct CompositeRotation : IComponentData
| Name | Description |
|---|---|
| Value |