Class SelectionUtility
Provides entry points into displaying arbitrary content in editor windows or in the inspector.
Namespace: Unity.Properties.UI
Syntax
public static class SelectionUtility
Methods
| Name | Description |
|---|---|
| CreateWindow<T>(T, ContentWindowParameters) | |
| ShowInInspector(Object) | Sets the provided Object as the global active object. |
| ShowInInspector<T>(T) | Sets the provided content as the global active object. |
| ShowInInspector<T>(T, InspectorContentParameters) | Sets the provided content as the global active object. |
| ShowInWindow(Object) | Opens a new window and display the provided Object. |
| ShowInWindow(Object, ContentWindowParameters) | Opens a new window and display the provided Object. |
| ShowInWindow<T>(T) | Opens a new window and display the provided content. |
| ShowInWindow<T>(T, ContentWindowParameters) | Opens a new window and display the provided content. |