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    Class SelectionUtility

    Provides entry points into displaying arbitrary content in editor windows or in the inspector.

    Inheritance
    Object
    SelectionUtility
    Namespace: Unity.Properties.UI
    Syntax
    public static class SelectionUtility

    Methods

    Name Description
    CreateWindow<T>(T, ContentWindowParameters)
    ShowInInspector(Object)

    Sets the provided Object as the global active object.

    ShowInInspector<T>(T)

    Sets the provided content as the global active object.

    ShowInInspector<T>(T, InspectorContentParameters)

    Sets the provided content as the global active object.

    ShowInWindow(Object)

    Opens a new window and display the provided Object.

    ShowInWindow(Object, ContentWindowParameters)

    Opens a new window and display the provided Object.

    ShowInWindow<T>(T)

    Opens a new window and display the provided content.

    ShowInWindow<T>(T, ContentWindowParameters)

    Opens a new window and display the provided content.

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    Generated by DocFX on 18 October 2023