Struct WorldAllocator
Namespace: Unity.Entities
Syntax
[BurstCompile]
public struct WorldAllocator : AllocatorManager.IAllocator, IDisposable
Properties
Name | Description |
---|---|
Function | The allocator function. It can allocate, deallocate, or reallocate. |
Handle | This allocator. |
IsCustomAllocator | Check whether an allocator is a custom allocator |
ToAllocator | Cast the Allocator index into Allocator |
Methods
Name | Description |
---|---|
Dispose() | Dispose the allocator. This must be called to free the memory blocks that were allocated from the system. |
Initialize(AllocatorManager.AllocatorHandle) | |
IsInitialized() | |
Try(ref AllocatorManager.Block) | Invoke the allocator function. |