Class WithChangeFilterAttribute
Specifies that this IJobEntity should only play if either of the ComponentTypes found as attributes of the IJobEntity has changed,
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Struct | AttributeTargets.Parameter, AllowMultiple = true)]
public sealed class WithChangeFilterAttribute : Attribute, _Attribute
Constructors
Name | Description |
---|---|
WithChangeFilterAttribute(Type[]) |