Struct SystemRef<T>
Allows access by reference to the struct instance backing a system
Namespace: Unity.Entities
Syntax
public ref struct SystemRef<T>
where T : struct, ISystem
Type Parameters
Name | Description |
---|---|
T | The system struct type |
Properties
Name | Description |
---|---|
Handle | Return a handle that can be stored and resolved against the World in the future to get back to the same struct |
Struct | Return a reference to the system struct |
Methods
Name | Description |
---|---|
Update(WorldUnmanaged) |
Operators
Name | Description |
---|---|
Implicit(SystemRef<T> to SystemHandle<T>) | |
Implicit(SystemRef<T> to SystemHandleUntyped) |