Struct SystemHandleUntyped
An identifier representing an unmanaged system struct instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>
Methods
Name | Description |
---|---|
CompareTo(SystemHandleUntyped) | |
Equals(Object) | |
Equals(SystemHandleUntyped) | |
GetHashCode() |
Operators
Name | Description |
---|---|
Equality(SystemHandleUntyped, SystemHandleUntyped) | |
Inequality(SystemHandleUntyped, SystemHandleUntyped) |