Struct SystemHandle<T>
An identifier representing an unmanaged system struct instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandle<T>
where T : struct, ISystem
Type Parameters
Name | Description |
---|---|
T |
Properties
Name | Description |
---|---|
UntypedHandle |
Operators
Name | Description |
---|---|
Implicit(SystemHandle<T> to SystemHandleUntyped) |