Struct SystemHandle<T>
An identifier representing an unmanaged system struct instance in a particular world.
Namespace: Unity.Entities
Syntax
public struct SystemHandle<T>
where T : struct, ISystem
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
| Name | Description |
|---|---|
| UntypedHandle |
Operators
| Name | Description |
|---|---|
| Implicit(SystemHandle<T> to SystemHandleUntyped) |