Field Any
Namespace: Unity.Entities.SourceGen.SystemGeneratorCommon
Syntax
public (INamedTypeSymbol typeInfo, bool isReadOnly)[] Any
Returns
| Type | Description |
|---|---|
| (T1, T2)<INamedTypeSymbol, Boolean>[] |
public (INamedTypeSymbol typeInfo, bool isReadOnly)[] Any
| Type | Description |
|---|---|
| (T1, T2)<INamedTypeSymbol, Boolean>[] |