Struct SceneTag
A Unity-defined shared component assigned to all entities in the same subscene.
Namespace: Unity.Entities
Syntax
[Serializable]
public struct SceneTag : ISharedComponentData, IEquatable<SceneTag>
Fields
Name | Description |
---|---|
SceneEntity | The root entity of the subscene. |
Methods
Name | Description |
---|---|
Equals(SceneTag) | Two SceneTags are equal if they have the same root subscene entity. |
GetHashCode() | A unique hash code for comparison. |
ToString() | A string for logging. |