Struct PackedComponentDataChange
Represents a packed component data change within a EntityChangeSet
Namespace: Unity.Entities
Syntax
public struct PackedComponentDataChange
Fields
| Name | Description |
|---|---|
| Component | The entity and component this change is targeted. |
| Offset | The start offset for this data change. |
| Size | The size of this data change. This is be the size in ComponentData for this entry. |