Class InternalBufferCapacityAttribute
Specifies the maximum number of elements to store inside a chunk.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Struct)]
public class InternalBufferCapacityAttribute : Attribute, _Attribute
Remarks
Use this attribute on the declaration of your IBufferElementData subtype:
[InternalBufferCapacity(10)]
public struct FloatBufferElement : IBufferElementData
{
public float Value;
}
All DynamicBuffer<T> with this type of element store the specified number of elements inside the chunk along with other component types in the same archetype. When the number of elements in the buffer exceeds this limit, the entire buffer is moved outside the chunk.
DefaultBufferCapacityNumerator defines the default number of elements.
Constructors
Name | Description |
---|---|
InternalBufferCapacityAttribute(Int32) | The number of elements stored inside the chunk. |
Fields
Name | Description |
---|---|
Capacity | The number of elements stored inside the chunk. |