Struct EntityChanges
Namespace: Unity.Entities
Syntax
public readonly struct EntityChanges : IDisposable
Constructors
Name | Description |
---|---|
EntityChanges(EntityChangeSet, EntityChangeSet) |
Properties
Name | Description |
---|---|
AnyChanges | |
ForwardChangeSet | |
HasForwardChangeSet | |
HasReverseChangeSet | |
ReverseChangeSet |
Methods
Name | Description |
---|---|
Dispose() |