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    Struct ComponentTypeHandle<T>

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    [NativeContainerSupportsMinMaxWriteRestriction]
    public struct ComponentTypeHandle<T>
    Type Parameters
    Name Description
    T

    Fields

    Name Description
    m_LookupCache

    Properties

    Name Description
    GlobalSystemVersion
    IsReadOnly

    Methods

    Name Description
    Update(SystemBase)

    When a ComponentTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use.

    Update(ref SystemState)

    When a ComponentTypeHandle is cached by a system across multiple system updates, calling this function inside the system's OnUpdate() method performs the minimal incremental updates necessary to make the type handle safe to use.

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    Generated by DocFX on 18 October 2023