Class BlobAssetStore
Purpose of this class is to provide a consistent cache of BlobAsset object in order to avoid rebuilding them when it is not necessary
Namespace: Unity.Entities
Syntax
public class BlobAssetStore : IDisposable
Remarks
Right now the lifetime scope of this cache is bound to the LiveConversionDiffGenerator's one and it is scoped by SubScene. In other words the cache is created when we enter edit mode for a given SubScene and it is released when we close edit mode. And instance of this cache is exposed in GameObjectConversionSettings to allow users to query and avoid rebuilding assets. During conversion process the user must rely on the BlobAssetComputationContext<TS, TB> to associate the BlobAsset with their corresponding Authoring UnityObject and to determine which ones are to compute. Thread-safety: nothing is thread-safe, we assume this class is consumed through the main-thread only. Calling Dispose on an instance will reset the content and dispose all BlobAssetReference object stored.
Constructors
Name | Description |
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BlobAssetStore() |
Methods
Name | Description |
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AddUniqueBlobAsset<T>(ref BlobAssetReference<T>) | Adds a blob asset where the key that makes it unique is based on the BlobAsset contents itself. If the contents of the generated blob asset is the same as a previously inserted blob asset, then the passed blobAsset will be disposed and the reference to the blob asset will be replaced with the previously added blob asset |
Contains<T>(Hash128) | Check if the Store contains a BlobAsset of a given type and hash |
Dispose() | Calling dispose will reset the cache content and release all the BlobAssetReference that were stored |
Remove<T>(Hash128, Boolean) | Remove a BlobAssetReference from the store |
ResetCache(Boolean) | Call this method to clear the whole content of the Cache |
TryAdd<T>(Hash128, BlobAssetReference<T>) | Get a BlobAssetReference from its key |
TryGet<T>(Hash128, out BlobAssetReference<T>) | Try to access to a BlobAssetReference from its key |