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    Method LoadSceneAsync

    LoadSceneAsync(EntitySceneReference, SceneSystem.LoadParameters)

    Load a scene by its weak reference id.

    Declaration
    public Entity LoadSceneAsync(EntitySceneReference sceneReferenceId, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
    Parameters
    Type Name Description
    EntitySceneReference sceneReferenceId

    The weak asset reference to the scene.

    SceneSystem.LoadParameters parameters

    The load parameters for the scene.

    Returns
    Type Description
    Entity

    An entity representing the loading state of the scene.

    LoadSceneAsync(Hash128, SceneSystem.LoadParameters)

    Load a scene or prefab by its asset GUID. When loading a prefab a PrefabRoot component is added to the scene entity when the load completes.

    Declaration
    public Entity LoadSceneAsync(Hash128 sceneGUID, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
    Parameters
    Type Name Description
    Hash128 sceneGUID

    The guid of the scene or prefab.

    SceneSystem.LoadParameters parameters

    The load parameters for the scene or prefab.

    Returns
    Type Description
    Entity

    An entity representing the loading state of the scene or prefab.

    LoadSceneAsync(Entity, SceneSystem.LoadParameters)

    Declaration
    public void LoadSceneAsync(Entity sceneEntity, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
    Parameters
    Type Name Description
    Entity sceneEntity
    SceneSystem.LoadParameters parameters
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