Class World
Namespace: Unity.Entities
Syntax
public class World : IDisposable
Constructors
| Name | Description |
|---|---|
| World(String, WorldFlags) | |
| World(String, WorldFlags, AllocatorManager.AllocatorHandle) |
Properties
| Name | Description |
|---|---|
| All | |
| DefaultGameObjectInjectionWorld | |
| EntityManager | |
| Flags | |
| IsCreated | |
| MaximumDeltaTime | |
| Name | |
| QuitUpdate | |
| SequenceNumber | |
| Systems | |
| Time | |
| TimeSingleton | |
| Unmanaged | Gives access to the unmanaged data of an instance of the World. This is useful when your code needs to run with Burst. |
| UpdateAllocator | |
| Version |