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    Struct SystemRef<T>

    Allows access by reference to the struct instance backing a system

    Namespace: Unity.Entities
    Syntax
    public ref struct SystemRef<T>
        where T : struct, ISystem
    Type Parameters
    Name Description
    T

    The system struct type

    Properties

    Name Description
    Handle

    Return a handle that can be stored and resolved against the World in the future to get back to the same struct

    Struct

    Return a reference to the system struct

    Methods

    Name Description
    Update(WorldUnmanaged)

    Operators

    Name Description
    Implicit(SystemRef<T> to SystemHandle<T>)
    Implicit(SystemRef<T> to SystemHandleUntyped)
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