Class SerializeUtility
Inheritance
SerializeUtility
Syntax
public static class SerializeUtility
Fields
Methods
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Description |
DeserializeWorld(ExclusiveEntityTransaction, BinaryReader, Object[])
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GetSceneSectionEntity(Int32, EntityManager, ref EntityQuery, Boolean)
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Gets the entity representing the scene section with the index passed in.
If createIfMissing is true the section entity is created if it doesn't already exist.
Metadata components added to this section entity will be serialized into the entity scene header.
At runtime these components will be added to the scene section entities when the scene is resolved.
Only struct IComponentData components without BlobAssetReferences or Entity members are supported.
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SerializeWorld(EntityManager, BinaryWriter)
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SerializeWorld(EntityManager, BinaryWriter, out Object[])
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SerializeWorld(EntityManager, BinaryWriter, out Object[], NativeArray<EntityRemapUtility.EntityRemapInfo>)
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SerializeWorld(EntityManager, BinaryWriter, NativeArray<EntityRemapUtility.EntityRemapInfo>)
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