Constructor VariableRateManager
VariableRateManager(UInt32, Boolean)
Construct a RateUtils.VariableRateManager with a given Millisecond update rate.
Declaration
public VariableRateManager(uint updateRateInMS = 66U, bool pushToWorld = true)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | updateRateInMS | The update rate for the manager in Milliseconds, if the value is less then Unity.Entities.RateUtils.VariableRateManager.MinUpdateRateMS it will be set to it. |
Boolean | pushToWorld | Should TimeData be pushed onto the world? If systems inside of this group do not require the use of the Time, a minor performance gain can be made setting this to false. |
Remarks
Utilizes an accumulator where when it exceeds the indicated tick count, triggers the update and resets the counter.