Struct LinkedEntityGroup
The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Namespace: Unity.Entities
Syntax
public struct LinkedEntityGroup : IBufferElementData
Remarks
Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.
Fields
Name | Description |
---|---|
Value | A child entity. |
Operators
Name | Description |
---|---|
Implicit(Entity to LinkedEntityGroup) | Provides implicit conversion of an Entity to a LinkedEntityGroup element. |