Struct EntityQueryDescBuilder
Struct for storing entity query data for multiple queries. Currently used to convert EntityQueryDesc[] into unmanaged data that EntityQueryManager can use when creating queries.
Namespace: Unity.Entities
Syntax
[BurstCompatible]
public struct EntityQueryDescBuilder : IDisposable
Constructors
Name | Description |
---|---|
EntityQueryDescBuilder(Allocator) | Create an entity query description builder |
Methods
Name | Description |
---|---|
AddAll(ComponentType) | Add an "all" matching type to the current query. |
AddAny(ComponentType) | Add an "any" matching type to the current query. |
AddNone(ComponentType) | Add a "none" matching type to the current query. |
Dispose() | Dispose the builder and release the memory. |
FinalizeQuery() | Store the current query into the builder. |
Options(EntityQueryOptions) | Set options for the current query. |
Reset() | Reset the builder for reuse. |