Method SetComponent
SetComponent<T>(Entity, T)
Records a command to set a component value on an entity.
Declaration
public void SetComponent<T>(Entity e, T component)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
Entity | e | The entity to set the component value of. |
T | component | The component value to set. |
Type Parameters
Name | Description |
---|---|
T | The type of component to set. |
Remarks
Behavior at Playback: Will throw an error if this entity is destroyed before playback, if this entity is still deferred, if the entity doesn't have the component type, or if T is zero sized.
Exceptions
Type | Condition |
---|---|
NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |
InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |