Method SetBuffer
SetBuffer<T>(Entity)
Records a command to set a dynamic buffer on an entity.
Declaration
public DynamicBuffer<T> SetBuffer<T>(Entity e)
where T : struct, IBufferElementData
Parameters
Type | Name | Description |
---|---|---|
Entity | e | The entity to set the dynamic buffer on. |
Returns
Type | Description |
---|---|
DynamicBuffer<T> | The DynamicBuffer<T> that will be set when the command plays back. |
Type Parameters
Name | Description |
---|---|
T | The IBufferElementData type stored by the DynamicBuffer<T>. |
Remarks
Behavior at Playback: Will throw an error if this entity is destroyed before playback, if this entity is still deferred, or if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.
Exceptions
Type | Condition |
---|---|
NullReferenceException | Throws if an Allocator was not passed in when the EntityCommandBuffer was created. |
InvalidOperationException | Throws if this EntityCommandBuffer has already been played back. |