Class HierarchyState
The internal serializable state used by the hierarchy. This object should be set by a user when re-constructing the hierarchy.
Namespace: Unity.Entities.Editor
Syntax
[GeneratePropertyBag]
public class HierarchyState
Fields
| Name | Description | 
|---|---|
| Nodes | 
Methods
| Name | Description | 
|---|---|
| GetHierarchyNodesSerializableState(String) |