Struct ComponentType
Namespace: Unity.Entities
Syntax
public struct ComponentType : IEquatable<ComponentType>
Constructors
Name | Description |
---|---|
ComponentType(Type, ComponentType.AccessMode) |
Fields
Name | Description |
---|---|
AccessModeType | |
TypeIndex |
Properties
Name | Description |
---|---|
HasEntityReferences | |
IsBuffer | |
IsChunkComponent | |
IsManagedComponent | |
IsSharedComponent | |
IsSystemStateComponent | |
IsSystemStateSharedComponent | |
IsZeroSized |