Struct BufferTypeHandle<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct BufferTypeHandle<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
| Name | Description |
|---|---|
| GlobalSystemVersion | |
| IsReadOnly |