Struct BufferAccessor<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
public struct BufferAccessor<T>
where T : struct, IBufferElementData
Type Parameters
Name | Description |
---|---|
T |
Constructors
Name | Description |
---|---|
BufferAccessor(Byte*, Int32, Int32, Int32) |
Properties
Name | Description |
---|---|
Item[Int32] | |
Length |