Method GetSceneSectionEntity
GetSceneSectionEntity(Entity)
Gets the entity representing the scene section of the entity passed in, the section entity is created if it doesn't already exist. Metadata components added to this section entity will be serialized into the entity scene header. At runtime these components will be added to the scene section entities when the scene is resolved. Only struct IComponentData components without BlobAssetReferences or Entity members are supported.
Declaration
public Entity GetSceneSectionEntity(Entity entity)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The entity for which to get the scene section entity |
Returns
Type | Description |
---|---|
Entity | The entity representing the scene section |