Method ConfigureEditorRenderData
ConfigureEditorRenderData(Entity, GameObject, Boolean)
Configures rendering data for picking in the editor.
Declaration
public void ConfigureEditorRenderData(Entity entity, GameObject pickableObject, bool hasGameObjectBasedRenderingRepresentation)
Parameters
Type | Name | Description |
---|---|---|
Entity | entity | The entity to which we apply the configuration |
GameObject | pickableObject | The game object that should be picked when clicking on an entity |
Boolean | hasGameObjectBasedRenderingRepresentation | If there is a game object based rendering representation, like MeshRenderer this should be true. If the only way to render the object is through entities it should be false |