docs.unity3d.com
    Show / Hide Table of Contents

    Class SceneSystem

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    SceneSystem
    Inherited Members
    ComponentSystem.PostUpdateCommands
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Entities
    ComponentSystem.Update()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.Time
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnDestroyManager()
    ComponentSystemBase.OnCreateManager()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.OnDestroy()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetArchetypeChunkComponentType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkComponentTypeDynamic(ComponentType)
    ComponentSystemBase.GetArchetypeChunkBufferType<T>(Boolean)
    ComponentSystemBase.GetArchetypeChunkSharedComponentType<T>()
    ComponentSystemBase.GetArchetypeChunkEntityType()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Namespace: Unity.Scenes
    Syntax
    [ExecuteAlways]
    [UpdateInGroup(typeof(SceneSystemGroup))]
    public class SceneSystem : ComponentSystem

    Properties

    BuildSettingsGUID

    Declaration
    public Hash128 BuildSettingsGUID { get; set; }
    Property Value
    Type Description
    Hash128

    Methods

    GetSceneEntity(Hash128)

    Declaration
    public Entity GetSceneEntity(Hash128 sceneGUID)
    Parameters
    Type Name Description
    Hash128 sceneGUID
    Returns
    Type Description
    Entity

    LoadSceneAsync(Hash128, SceneSystem.LoadParameters)

    Declaration
    public Entity LoadSceneAsync(Hash128 sceneGUID, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
    Parameters
    Type Name Description
    Hash128 sceneGUID
    SceneSystem.LoadParameters parameters
    Returns
    Type Description
    Entity

    OnCreate()

    Declaration
    protected override void OnCreate()
    Overrides
    ComponentSystemBase.OnCreate()

    OnUpdate()

    Declaration
    protected override void OnUpdate()
    Overrides
    ComponentSystem.OnUpdate()

    UnloadScene(Entity, SceneSystem.UnloadParameters)

    Declaration
    public void UnloadScene(Entity sceneEntity, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
    Parameters
    Type Name Description
    Entity sceneEntity
    SceneSystem.UnloadParameters unloadParams

    UnloadScene(Hash128, SceneSystem.UnloadParameters)

    Declaration
    public void UnloadScene(Hash128 sceneGUID, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
    Parameters
    Type Name Description
    Hash128 sceneGUID
    SceneSystem.UnloadParameters unloadParams

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.HasSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
    JobForEachExtensions.GetEntityQueryForIJobForEach(ComponentSystemBase, Type)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023