Class SceneSystem
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(SceneSystemGroup))]
public class SceneSystem : ComponentSystem
Properties
BuildSettingsGUID
Declaration
public Hash128 BuildSettingsGUID { get; set; }
Property Value
Methods
GetSceneEntity(Hash128)
Declaration
public Entity GetSceneEntity(Hash128 sceneGUID)
Parameters
Type |
Name |
Description |
Hash128 |
sceneGUID |
|
Returns
LoadSceneAsync(Hash128, SceneSystem.LoadParameters)
Declaration
public Entity LoadSceneAsync(Hash128 sceneGUID, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
Parameters
Returns
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
Overrides
UnloadScene(Entity, SceneSystem.UnloadParameters)
Declaration
public void UnloadScene(Entity sceneEntity, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
Parameters
UnloadScene(Hash128, SceneSystem.UnloadParameters)
Declaration
public void UnloadScene(Hash128 sceneGUID, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
Parameters
Extension Methods