Enum EntityManagerDifferOptions
Parameters used to configure the the execution of the differ.
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptions
Fields
Name | Description | Value |
---|---|---|
ClearMissingReferences | If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set). |
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Default | The default set of options used by the Unity.Entities.EntityDiffer |
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FastForwardShadowWorld | If set; the shadow world will be updated with the latest changes. |
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IncludeForwardChangeSet | If set; the resulting EntityChanges will include the forward change set. |
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IncludeReverseChangeSet | If set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo). |
|
None | ||
ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components. |